What we can do for you - some keywords: A fireworks of our digital learning world for you!
We will be happy to advise you!
Use of new possibilities and reasonable combination with mature standards ...
... customized and practical, tailored to your needs
An intelligent platform as the base for optimal learning - with the highest level of image quality via VMS / VideoManagementSystem.
Workplace integrated role based Learning - like modern Geocaching.
Well known and simple handling for your internal information and your Learning Nuggets - on german servers.
Produce your own content and TV-quality explainer videos - with your individual background.
Dive in an attractive modern learning world with a desire for more learning experiences - e.g. with a Virtual-Reality-Headset.
Fast and intuitive recording of interactive self-running learning modules - Cross-platform.
Use fun and game-design elements for working in a team, competition and curiosity for even more learning success.
The ideal combination of the advantages of e-Learnings with face-to-face training and group dynamics.
Fully integrated in your office/desktop or in a training portal - tailor-made content and designed for helping people to help themselves.
Information and knowledge withour heavy luggage - of course with a quick search, memo function and highlighting - always up to date.
Transparent human resource development - with success monitoring, statistical evaluations and a direct transfer of skills.
Skip already familiar topics - concentrate yourselve on new information and key content.
Learning in a group, from wherever you want - in proven form but with modern tools.
Worldwide technical support - together with your special know-how on the way to success.
Adaptive Learning considers the level of knowledge of the learner (e.g. with small tests in between). By that familiar content will be skipped, and the learner can focus on new subjects.
Artificial Intelligence (AI)
AI makes it possible for computers or machines to learn from experience or to solve problems. They do it by “copying” cognitive functions normally associated with the human mind. For that matter machines often need to process a large amount of data and require good language processing. It can be used in games (like chess), operating cars, simulations and understanding language for intelligent routing and many other situations.
Augmented Reality (AR) is very often used for the combination of the „real world“ with virtual elements and/or additional information (e.g. for tourists or together with the broadcast of sporting events).
An easy to use software as a construction kit for the creation of e-learning courses and other content, so that you can combine e.g. text, graphical elements, videos and animations as a content for different output formats.
In the IT sector an Avatar is an artificial person, usually in the form of a graphical representation of the user or the user’s character, normally shown as an icon or a figure. It can be used in e-mails, games.
With a regularly reporting of success monitoring and statistical evaluations you measure if and how the investment in education and personnel development was profitable, inter alia with participant satisfaction, measuring the growth of knowledge, put into practice of the knowledge, Return of Investment (ROI).
Blended Learning is very often used for the combination of classroom training and e-learning. In this case e-learning can help for the preparation of the classroom training and for additional content afterwards.
A Coach supports in a professional manner and accompanies interactive in the developing own solutions for achieving pre-set goals.
Content is any kind of information (e.g. text, videos, speech, pictures, games). E-learning courses may be directed towards students, pupils, end-users, employees or interested audiences. It can be edited and prepared for learning, but also be an automated recording (e.g. a video of an event). It can also be stored on LMS, internet portals and other sources.
Digital information (e.g. CDs, DVDs, data and videos stored on a computer) is stored using binary numbers (ones and zeros), because computers can only work with binary digits. This kind of data can be easily copied without losing any quality.
An eBook is a digital book publication that can be read by using a computer or an eBook-Reader (a dedicated device). An eBook publication normally includes a digital rights management that prevents the content from being read on not authorized devices. Most eBooks include or support text, images, chapters, highlighting and notes as well as page markers and links.
E-Learning means self-paced learning with electronic media, independent of location and time. This can happen via CD/DVD or a LMS (Learning Management System) as well as via the Internet (Web-based training).
Gamification means the use of game-design elements and game principles in non-game context like learning, because they can practice real life situations and challenges in a safe environment. It is a good technique to motivate and engage users through fun, socializing elements (working in a team), competition elements (points, badges, levels) and self-expression (use one's own character with an Avatar). As well the users strive to know the whole story, so they play the game through to the end. With interaction the user gets instant feedback.
Interactive means that you get involved in using and communicating with an interactive website, an e-learning course or a virtual classroom e.g. via question and answer. Through this the system and/or teacher can see if you are still online, if you understood the lesson and whether you are ready or not for the next one.
Learning Management System (LMS)
A LMS is a training platform - tailored to your needs, here you can put all kind of information, of course especially about education (video clips, pdf files, work instructions, technical documents, product presentations, use self-made explanatory tutorials, presentations in virtual 3D, manuals, trailers, advertising messages). In combinations with a VMS (Video Management System) you have an Adaptive Design for all kind of Mobile Devices and different browsers. An allocation of courses to the staff as well as reporting is an applicable standard.
Online means that a user or a device like a webcam is "ready for use" or connected, e.g. with the Internet. It is the opposite of "stand alone" or offline. Online is now used very often to describe activities like online marketing, online shopping, online banking or online learning.
A virtual classroom is an online space designed for learning with an experience like traditional face-to-face teaching. Normally you access it via a mobile device or a browser, you don’t need to download anything onto your computer. The most common tools in a virtual classroom are video conferencing with participation control, an interactive whiteboard, a chat function, file sharing, breakout rooms as well as mini quizzes.
Virtual Reality (VR) means an interactive world, artificially created by a computer, normally with sound and picture. This can be (but don’t have to) similar to a realistic vision (of a machine, a building or the world), and can be used in many cases, e.g. in a flight simulator, for testing of prototypes or for other educational purposes.
The word "webinar" is a blend of "web" and "seminar". Like a virtual classroom it is a form of "one to many communication", but with the aim of reaching large groups. For that the components like invitation and participation management, chat/asking questions, polls/surveys and tests as well as streaming and sharing video/audio and documents are essential. The users follow via a computer or a mobile device.