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DIGITAL LEARNING.

Questions about Bechtle Trainings?

Simply email us at schulung@bechtle.com or call us on +49 7132 981-1600. We're happy to help.

 

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Our digital portfolio

Learning Management System / LMS

Blended and E-Learning

Selfmade Content

Security Awareness - Gamification

Our digital portfolio

Our digital portfolio.

What we can do for you - some keywords:

 

  • a knowledge base or LMS (Learning Management System) – tailored to your needs
  • standard content or individual content, authoring systems
  • video management and film production (e.g. for short video clips for explanations, advertising messages ...)
  • virtual reality and augmented reality
  • digital learning materials and e-books
  • multimedia-based learning + regular checks online on educational content
  • online learning with virtual classrooms and webinars
  • blended learning and e-learning
  • Integration of social media
  • online teamwork – initial start-up and optimisation
  • gamification – easy learning or learning while having fun

 

Your benefit.
  • Use of new possibilities and reasonable combination with mature standards
  • customized and practical, tailored to your needs

Learning Management System / LMS

  • a training platform - tailored to your needs, here you can put all kind of information about education
  • in combinations with a VMS (Video Management System) you have an Adaptive Design for all kind of Mobile Devices and different browsers
  • for rent or purchase

Our training portal

 

 

Your benefit.
  • overview of all trainings and training services in your company within a Learning Management System
  • provisioning of additional media like video clips, pdf files, work instructions, technical documents, product presentations ...
  • use self-made explanatory video clips, presentations in virtual 3D, manuals, trailers, advertising messages. By the way: We support you in the implementation so that you can take use of the ready-to-use complete package out of the box – in high quality and without any technical experience

 

Interest? Just contact us!

 

Further information and a contact form can be found here.

Service

Blended and E-Learning

  • consulting, design, development, marketing
  • cost saving by learning where and when you want, target oriented and efficient training, fast and cost-effective individual development
  • flexibility through worldwide access
  • integration of Microsoft Content (EA / enterprise agreement)
  • the Bechtle Training Center combine perfectly face-to-face training with e-learning, parallel to webinars, webcasts, video meetings etc.
  • we meet your individual demands on content and LMS – you can build up your own training environment – national and international
  • use of content like your own in-house produced short video clips for explanations, presentations in virtual 3D, manuals, trailers, advertising messages. By the way: We support you in the implementation so that you can take use of the ready-to-use complete package out of the box – in high quality and without any technical experience

 

Your benefit.
  • flexibility through issue-specific learning, independent of time
     

 

Interest? Just contact us!

 

Surface Hub Admin Teaser

Surface Hub User Teaser

 

Further information and a contact form can be found here.

Service

Selfmade Content

Rolling 3D film studio

  • Use a rolling 3D film studio to create TV-quality content in no time for your e-learning or self-service platform for instance
  • Produce explainer videos or presentations in-house without the need for previous technical knowledge as an out-of-the-box solution

 

Interested? Just contact us!

 

Further information and a contact form can be found here.

Service

 

 

Security Awareness - Gamification

Security at its best - easy learning or learning while having fun!

In the following we have listed some examples of data protection: Surely exciting!

 

KIPS - Kaspersky Interactive Protection Simulation - strategy and simulation game for cyber security

The participants from different departments are playing against each other. They „work“ in simulated companies, which are the target for day-to-day cyber attacks, together with the calculation of the costs of IT security and the potential los of the production and the revenues.

 

Purpose: use different strategies and find solutions for minimizing the consequences of the attacks – and be still successful. This strategy and simulation game is available for 4 different sectors:

  • a commercial company (industry)
  • from the finance sector (bank)
  • official services on the internet
  • production plant (electricity, water treatment)

 

Cyber Safety Games.

In this game small groups are playing against each other. Here they learn to judge the dangers of daily work with IT and evaluate threats. The winning team is that with the most points.

 

 
Online training portal.

An effective, log-term and measurable sensitization, for different departments and security sectors, and for example with simulated phishing attacks! The learning content is illustrated and playfully arranged.

 

Do you want more information.

Get a free demo licence.

 

Feel free to ask for more information from your contact person.

Feel free to ask for more information from your contact person.

Digital Lexicon:

Adaptive Learning

ARTIFICIAL INTELLIGENCE (AI)

Augmented Reality

Authoring Tool

Avatar

Education Controlling

Blended-Learning

Coaching

Content

Digital

EBook

E-Learning

Gamification

Interactive

LEARNING MANAGEMENT SYSTEM (LMS)

Online

Virtual Classroom

Virtual Reality

Webinar

Adaptive Learning

Adaptive Learning

 

Adaptive Learning considers the level of knowledge of the learner (e.g. with small tests in between). By that familiar content will be skipped, and the learner can focus on new subjects.

ARTIFICIAL INTELLIGENCE (AI)

Artificial Intelligence (AI)

 

AI makes it possible for computers or machines to learn from experience or to solve problems. They do it by “copying” cognitive functions normally associated with the human mind. For that matter machines often need to process a large amount of data and require good language processing. It can be used in games (like chess), operating cars, simulations and understanding language for intelligent routing and many other situations.

Augmented Reality

Augmented Reality

 

Augmented Reality (AR) is very often used for the combination of the „real world“ with virtual elements and/or additional information (e.g. for tourists or together with the broadcast of sporting events).

Authoring Tool

Authoring Tool

 

An easy to use software as a construction kit for the creation of e-learning courses and other content, so that you can combine e.g. text, graphical elements, videos and animations as a content for different output formats.

Avatar

Avatar

 

In the IT sector an Avatar is an artificial person, usually in the form of a graphical representation of the user or the user’s character, normally shown as an icon or a figure. It can be used in e-mails, games.

Education Controlling

Education Controlling

 

With a regularly reporting of success monitoring and statistical evaluations you measure if and how the investment in education and personnel development was profitable, inter alia with participant satisfaction, measuring the growth of knowledge, put into practice of the knowledge, Return of Investment (ROI).

Blended-Learning

Blended-Learning

 

Blended Learning is very often used for the combination of classroom training and e-learning. In this case e-learning can help for the preparation of the classroom training and for additional content afterwards.

Coaching

Coaching

 

A Coach supports in a professional manner and accompanies interactive in the developing own solutions for achieving pre-set goals.

Content

Content

 

Content is any kind of information (e.g. text, videos, speech, pictures, games). E-learning courses may be directed towards students, pupils, end-users, employees or interested audiences. It can be edited and prepared for learning, but also be an automated recording (e.g. a video of an event). It can also be stored on LMS, internet portals and other sources.

Digital

Digital

 

Digital information (e.g. CDs, DVDs, data and videos stored on a computer) is stored using binary numbers (ones and zeros), because computers can only work with binary digits. This kind of data can be easily copied without losing any quality.

EBook

EBook

 

An eBook is a digital book publication that can be read by using a computer or an eBook-Reader (a dedicated device). An eBook publication normally includes a digital rights management that prevents the content from being read on not authorized devices. Most eBooks include or support text, images, chapters, highlighting and notes as well as page markers and links.

E-Learning

E-Learning

 

E-Learning means self-paced learning with electronic media, independent of location and time. This can happen via CD/DVD or a LMS (Learning Management System) as well as via the Internet (Web-based training).

Gamification

Gamification

 

Gamification means the use of game-design elements and game principles in non-game context like learning, because they can practice real life situations and challenges in a safe environment. It is a good technique to motivate and engage users through fun, socializing elements (working in a team), competition elements (points, badges, levels) and self-expression (use one's own character with an Avatar). As well the users strive to know the whole story, so they play the game through to the end. With interaction the user gets instant feedback.

Interactive

Interactive

 

Interactive means that you get involved in using and communicating with an interactive website, an e-learning course or a virtual classroom e.g. via question and answer. Through this the system and/or teacher can see if you are still online, if you understood the lesson and whether you are ready or not for the next one.

LEARNING MANAGEMENT SYSTEM (LMS)

Learning Management System (LMS)

 

A LMS is a training platform - tailored to your needs, here you can put all kind of information, of course especially about education (video clips, pdf files, work instructions, technical documents, product presentations, use self-made explanatory tutorials, presentations in virtual 3D, manuals, trailers, advertising messages). In combinations with a VMS (Video Management System) you have an Adaptive Design for all kind of Mobile Devices and different browsers. An allocation of courses to the staff as well as reporting is an applicable standard.

Online

Online

 

Online means that a user or a device like a webcam is "ready for use" or connected, e.g. with the Internet. It is the opposite of "stand alone" or offline. Online is now used very often to describe activities like online marketing, online shopping, online banking or online learning.

Virtual Classroom

Virtual Classroom

 

A virtual classroom is an online space designed for learning with an experience like  traditional face-to-face teaching. Normally you access it via a mobile device or a browser, you don’t need to download anything onto your computer. The most common tools in a virtual classroom are video conferencing with participation control, an interactive whiteboard, a chat function, file sharing, breakout rooms as well as mini quizzes.

Virtual Reality

Virtual Reality

 

Virtual Reality (VR) means an interactive world, artificially created by a computer, normally with sound and picture. This can be (but don’t have to) similar to a realistic vision (of a machine, a building or the world), and can be used in many cases, e.g. in a flight simulator, for testing of prototypes or for other educational purposes.

Webinar

Webinar

 

The word "webinar" is a blend of "web" and "seminar". Like a virtual classroom it is a form of "one to many communication", but with the aim of reaching large groups. For that the components like invitation and participation management, chat/asking questions, polls/surveys and tests as well as streaming and sharing video/audio and documents are essential. The users follow via a computer or a mobile device.