Digital learning

Digital learning with Bechtle.

Digital training allows employees to keep their knowledge up to date efficiently and flexibly. We help you choose the right learning mix—from ready-made and customized e-learning content to the right learning platform, all the way to interactive AR/VR experiences and gamified learning formats.

Want to find out more?

Simply e-mail us at schulung@bechtle.com or call your local account manager or send us your inquiry or registration.

E-Learning Content

The best digital training strategies fail if the e-learning content does not suit the users. It must be effective, entertaining, clearly presented, modular and responsive to the needs of the user. This e-learning content consists of all kinds of information (e.g. texts, videos, lectures, pictures, games) aimed at different target groups and interested parties such as end users or IT professionals. It can be edited and prepared for learning, or it can be an automated recording (e. g. video of an event). Content is used e.g. in LMS / Learning Management Systems, Internet portals or other sources. Depending on the learning objective or the subject to be learnt, the contents differ in their presentation and handling.

 

  • Creation of training and learning videos (work safety, onboarding, rollout topics, news, etc.).
  • Instructions (installation & operating instructions).
  • Internal communication (speeches, documentations).
  • External communication (trade fair messages, advertising).
  • TV formats (info, interviews on new topics) and professional video blogs.
  • Live streaming during recording (keynotes, online workshops).
  • Enrichment of face-to-face events (blended learning, virtual presentation).

Our Services:

  • Standard modules on IT security, data protection, the AI Act, Microsoft 365, compliance, and soft skills
  • Customization of existing content or creation of new, customized content
  • Authoring tools that allow you to manage your own content (e.g., for business comics and simple explanatory videos with plenty of images)
  • Mobile film studio for educational videos, training sessions, and livestreams—with flexible and virtual backgrounds, and optional presentation and teleprompter features—and everything can be edited afterward
  • Video tutorials at the workplace from up to three angles (with "Focus")—the complete backpack package includes, among other things, a vest with a camera and lighting, and a headband with a camera

Benefits for You:

  • Reach all target audiences within the company
  • Learn anytime, anywhere
  • Create recurring training sessions once and use them repeatedly
  • Videos are particularly memorable

Focus in use

Focus in use
Mobile film studio - background office
Film studio - background office
Mobile film studio - background foyer
Film studio - background foyer
Mobile film studio - background seats
Film studio - background seating corner

Focus at chemistry lab

Focus at chemistry lab

LMS - Learning Management System

A modern learning platform brings together all e-learning content, courses, and participants in one place. Bechtle offers flexible, custom-designed LMSs and learning platforms, and also advises companies that already operate their own LMS. All of this is complemented by a video management system featuring Videocloud in Germany.

LMS - How to

Our Services:

  • Flexible and custom-designed learning platform—hosted in Germany—or on your company network upon request
  • Branding in your corporate design, permissions and role system, multilingual support
  • Reports, certificates, quiz and survey features
  • Video management system, hosted in Germany—with full control: Content can be accessed on all common devices.
  • From analysis workshops to user onboarding and training

 

Benefits for You:

  • Saves time and resources when managing learning content (e.g., in SCORM format, as video/mp4, etc.)
  • Overview of all content and learning activities
  • Monitoring of learning progress through practice and exam scenarios
  • Intuitive user interface, tailored to your company

Augmented Reality and Virtual Reality for interactive learning.

Augmented Reality

Interactive content makes complex topics easier to understand and helps them stick in the memory. Augmented reality overlays digital content onto the real-world environment, while virtual reality allows learners to fully immerse themselves in a virtual world using VR headsets. Bechtle provides consulting on methods and tools and implements customized applications.

Our Services:

  • Consulting on suitable methods and tools
  • Custom development of AR and VR applications
  • AR apps for training and knowledge transfer
  • VR simulations, e.g., for product, sales, and communication training
  • Corporate Tube: a company-owned video portal serving as a knowledge database

Your Benefits

  • Complex topics presented clearly in 3D
  • Intuitive learning that sticks in your memory
  • Combination of text, audio, images, and video
  • AR also available on mobile devices

Gamification – Play your way to success.

Gamification stands for the use of game-typical elements and mechanics in a non-game context, such as learning. It can be used to practice for real-world situations in a safe environment. It is a good way to motivate and engage users through fun, social interactions (teamwork), competitive elements (points, awards, levels), and self-development (own use of a character with an avatar). Likewise, users strive to figure out the complete story of a game and then play through the game to the end. Through interaction, the user receives immediate feedback.

Gamification: use of game-typical elements and mechanics in a non-game context

Serious Gaming: a game whose primary purpose is not to entertain the players, but to learn or change their behaviours

Gamebased Learning: teaching method - gaining competence through learning based on games

Gamification - How to

The mode of action of gamification is mainly explained by motivational psychological approaches. It focuses on three innate basic human needs, namely

  • The need to experience oneself as effective, functional, and competent,
  • The need to experience oneself as personally autonomous, proactive, and self-determined.
  • The need for social inclusion.

Overall, most studies show a positive correlation between gamification and motivation and productivity.

The goal at the company: Improvment of teamwork

  • Gamification is not about turning work into a game. Rather, it's about mixing game mechanics with work to make it more interesting while increasing employee productivity.
  • Mixing game elements and meaningful rewards with daily activities helps keep employees' attention and encourages them to do their best.
  • A large portion of today's workforce is made up of millennials. These generally demand instant recognition for their work. Implementing a gamification platform that provides instant rewards and recognition when tasks are completed helps increase these employees' engagement and productivity at work.

A Popular Idea: 
We'd be happy to bring your ideas to life with a virtual escape room (accessible on a PC or with VR headsets) - EDU860111

Digital dictionary:

Adaptive learning
Online
Artificial intelligence (AI)
Augmented reality
Authoring tool
Avatar
Educational evaluation
Blended learning
Coaching
Content
Digital
E-book
E-learning
Gamification
Interactive
Learning Management System (LMS)
Virtual classroom
Virtual reality
Web seminar
Adaptive learning

Adaptive learning

 

Adaptive learning takes it account the learner’s level of knowledge (e.g. through mini progress tests) so that topics that are already known can be skipped and the learner can focus on what’s new.

Online

Online

 

Online means that the user or a device (e.g. a webcam) is ready to be used or connected to the internet. This is the opposite of offline or a standalone device. Online is often used to describe activities such as online marketing, online shopping, online banking and online learning.

Artificial intelligence (AI)

Artificial intelligence (AI)

 

AI enables computers and machines to experience and resolve problems by copying cognitive functions we associate with the human mind. To do so, machines need to process a huge amount of data and very good language processing. AI can be used for games (such as chess), controlling cars, simulation, understanding languages for intelligent routing, plus much more.

Augmented reality

Augmented reality

 

Augmented reality (AR) means combining the real world with virtual elements and/or additional information (e.g. for tourists or broadcasting sports events).

Authoring tool

Authoring tool

 

A very easy-to-use software as a component for creating e-learning courses and other content. This tool can be used to integrate texts, images, videos and animations as content and deploy them for various formats.

Avatar

Avatar

 

In IT, an avatar is a graphical representation of a person that can be used for e-mails, games, etc. 

Educational evaluation

Educational evaluation

 

By regularly evaluating success, it can be determined if investing in personal development was worth it. This includes participant satisfaction, measuring learning gains, transferring lessons learned into practice in the workplace as well as company success/ROI.

Blended learning

Blended learning

 

Blended learning tends to be an effective combination of in-person classes and e-learning. E-learning can be used as preparation for an in-person class as well as for more advanced content.

Coaching

Coaching

 

A coach provides professional and proactive support to develop own solutions to achieve desired goals.

Content

Content

 

Content is made up of all kinds of information (e.g. text, videos, presentations, images, games, etc.) that can be aimed at various target groups and interested parties such as students, pupils, end users, and employees. On the one hand, it can be edited for learning, but on the other it can also be an automatic recording (e.g. a video of a live event). Content can be used for LMS, in internet portals and other sources.  

Digital

Digital

 

Digital information (CDs, DVDs, data and videos saved on a computer) are saved as binary numbers (ones and zeros) as computers can only read this kind of code. This data can be easily copied without quality being impaired.

E-book

E-book

 

An e-book is a digital publication that can be read on a computer or dedicated e-book reader. An e-book normally comes with digital rights management (DRM) that prevents the content being read on unauthorised devices. The majority of e-books support text, images, chapters, highlighting and notes as well as bookmarks and links.

E-learning

E-learning

 

E-learning describes independent learning using electronic media regardless of time and place. This can be done using a CD/DVD, a Learning Management System (LMS), or the internet.

Gamification

Gamification

 

Gamification means the use of game-typical elements in something that is not a game, such as for learning. This enables learners to practice for real-live events in safe environments. It’s a good way to motivate and engage users through fun, social interactions (team work), competitive elements ( points, awards, levels), and self-development (use of an avatar as a character). Users also aim to discover the complete story behind a game and see it through to the end. The user receives immediate feedback through interactions. 

Interactive

Interactive

 

Interactive means a two-way communication (question and answer) with an interactive website, e-learning course or virtual classroom. The system and/or teacher can see if you are online, if you have understood the lesson and if you are ready for the next.

Learning Management System (LMS)

LMS / Learning Management System

 

An LMS is a platform where learning materials and all kinds of information (videos, PDFs, instructions, technical documentation, product presentations, explanatory videos, virtual 3D presentations, manuals, trailers, advertising slogan as content) can be saved, The VWS (Video Management System) complements the LMS by ensuring, for example, that all video files can be optimally viewed on all mobile devices and can be accessed via a browser by all users from every end devices. Course allocation and assessments are all part of the package.

Virtual classroom

Virtual classroom

 

A virtual classroom is an online room that allows for an experience that is broadly similar to face-to-face training. Users tend to access these rooms from a mobile device or through a browser without having to download anything. The most common tools in a virtual classroom are video conferences with attendance management, an interactive whiteboard, chat, document viewing, breakout rooms and a mini quiz.

Virtual reality

Virtual reality

 

Virtual reality (VR) is an artificial interactive world created by a computer that normally has sound and images. This can be based on something real, but doesn’t have to be. VR is sued in flight simulators, for prototype testing and for training purposes.

Web seminar

Web seminar 

 

Just as with a virtual classroom, this enables one person to communicate with many, but a web seminar is geared more towards larger groups. For this reason, elements such as invitations, participation management, chat, surveys/polls, tests as well as streaming and sharing audio, video and documents are essential.