Gamification

Gamification – Play your way to success.

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Gamification stands for the use of game-typical elements and mechanics in a non-game context, such as learning. It can be used to practice for real-world situations in a safe environment. It is a good way to motivate and engage users through fun, social interactions (teamwork), competitive elements (points, awards, levels), and self-development (own use of a character with an avatar). Likewise, users strive to figure out the complete story of a game and then play through the game to the end. Through interaction, the user receives immediate feedback.

Gamification - How to

Gamification: use of game-typical elements and mechanics in a non-game context

Serious Gaming: a game whose primary purpose is not to entertain the players, but to learn or change their behaviours

Gamebased Learning: teaching method - gaining competence through learning based on games

 

The mode of action of gamification is mainly explained by motivational psychological approaches. It focuses on three innate basic human needs, namely

  • The need to experience oneself as effective, functional, and competent,
  • The need to experience oneself as personally autonomous, proactive, and self-determined.
  • The need for social inclusion.

Overall, most studies show a positive correlation between gamification and motivation and productivity.

 

The goal at the company: Improvment of teamwork

  • Gamification is not about turning work into a game. Rather, it's about mixing game mechanics with work to make it more interesting while increasing employee productivity.
  • Mixing game elements and meaningful rewards with daily activities helps keep employees' attention and encourages them to do their best.
  • A large portion of today's workforce is made up of millennials. These generally demand instant recognition for their work. Implementing a gamification platform that provides instant rewards and recognition when tasks are completed helps increase these employees' engagement and productivity at work.

 

Here an example - a Security Escape-Room for users.

Current situation

  • Increased frequency of cyber attacks
  • Increasing misuse of data
  • Lack of confirmed certification or instruction
  • Lack of awareness of IT security

Target

We are happy to take on this task and help you and your employees to create an even safer corporate environment. Test your knowledge interactively with the option of a serious gaming escape room!

Your added value

  • Reduction in successful cyber attacks due to human error
  • Less data misuse
  • Preservation of your reputation due to a successful cyber attack

Key Facts: Virtual Escape Room - EDU860111

  • Prerequisite: Access to an e-learning platform: LMS Lerning Management System
  • Duration: about 60 min.
  • Subsequent test possible and useful
  • Simple user interface
  • Sophisticated escape room scenario
  • Scenarios can be individually adapted to your company and your requirements

The Escape-Room as a short:

Escape-Room IT-Security for User